Updates

Editorial changelog

Dated notes on what changed on this desk.

2026-09 — Initial 10-page launch

Talk pacing and time controls with the same seriousness you give the army list.

Date after-action notes: what terrain lied, which secondary stalled, what to fix next event. A guest TO inherits paper, not vibes.

Steal a timer habit from board-game hosts if it helps your event—leave RPG campaign jargon behind. This desk stays about wargames.

What we will revise next

Track turn time, secondary progress, and terrain coverage like victory points—those clocks decide whether the game breathes.

Leave room for bold maneuvers. The best games often come from a line nobody practiced in the list.

Track turn time, secondary progress, and terrain coverage like victory points—those clocks decide whether the game breathes.

Label narrative spoilers. Separate rules fights from vibes talk. Escalate to TOs/mods—skip the pile-on.

Label narrative spoilers. Separate rules fights from vibes talk. Escalate to TOs/mods—skip the pile-on.

Related desks in this neighborhood

Miniature, board, and card crates nearby when your events mix formats.

Changelogs exist so returning readers can scan what moved. We will not invent urgency; if nothing material changed, the entry will say so in plain language.